Thursday, April 22, 2021

Why would I tell you what you are doing well? (survey respondent)

Why indeed? If I point out something that you’re doing well, what are you going to do about it? Pat yourself on the back?

How about, though, if I tell you what you’re doing poorly? Now, there’s something that you can actually do something about.
 
And that’s what that respondent proceeded to do. And I say “thank you” to them for it.
 
I mean, it’s always nice to know when you’re doing well, right? At the same time, though, this really isn’t middle school any more, is it?
 
The end goal here is to give the user the best experience possible. So, while kudos can help you know what’s working right (as well as give you the warm fuzzies), they’re never enough. What I’m really interested in is finding out the things that aren’t working, that are still getting in the way of that perfect experience, the things we can fix up.
 
If you’re a designer, that’s what you should be most interested in as well. I do find, though, there is often some resistance to the negative, as well as a distinct clamoring for the positive.
 
Now, as a usability engineer / user researcher, I do try to soften the blow. Especially with more junior designers, I’ll bend over backwards to make sure I’m giving plenty of positive feedback, as well as pitching the negative in as acceptable way as possible. Honestly, I just want to make sure the issues get addressed.
 
With more senior designers, however, I do like to cut more to the chase. In fact, I find they appreciate that approach as well. Heck, we both know they do good work, right? We’re also both really committed to delivering the best user experience we can, aren't we? Finally, we’re both also experienced and mature enough that our skin is probably a little bit thicker as well.
 
And, if you are a more junior designer, that’s exactly what you should be shooting for – focusing on the user, looking forward to their feedback, and rolling up those sleeves and getting to work.



Wednesday, March 3, 2021

There is always an aspect of coercion to design. (The 99% Invisible City)

It is so nice to hear this coming from a couple of designers. 

Actually, you might be surprised to learn that Roman Mars and Kurt Kohlstedt (the authors behind the book and the podcast) are not designers. Sure could have fooled me. Boy, do they ever speak the language (and look the part as well).

I think they’re really onto something here though. And it may even be something that real designers sometimes have a hard time seeing.

Designers sure are hot these days. Design Thinking and “design thinking” (the light version that seems to pervade everything nowadays) make it sound like designers could solve all the world’s problems given enough sticky notes and ideation sessions.

What they often forget, though, is their incarnation in a previous life. Yeah, industrial designers came up with some cool stuff, but most graphic designers (where most designers these days come from) can trace their lineage back to creating advertisements. As that quote above goes on, “In the commercial world, design is used to get you to buy things you don’t need.” And with the commercial world moving online, that has come to be even more the case.

It wasn’t always that way though. In the beginning, was the developer. It was something of a golden age for them, and they were pretty much left alone to do their thing. Unfortunately, their thing was not a user-friendly UI – something that became very apparent as soon as the general public started using computers.

And this is where usability types stepped in. They helped make computers easier to use. Pretty soon, pretty much everyone could make their way around a computer.

Usability was, unfortunately, spread a little thin, so a much more common development idea was to match up the business with the developers. And that’s basically all Agile really is – we’ll tell you what to build, and then we’ll leave you alone to build it.

(As you probably know, usability is not a basic part of Agile. If you’re going to get it in there, you’re going to have to bolt it on. Same for UX in general.)

And that’s where design came in. They actually make some real sense as the intermediary between the business and the developers, especially if user experience is something given more than a passing nod. 

They also, though, make a good match when it comes to selling, or persuasion, or coercion if you will. And that’s what the Internet has become these days. How do you grab people’s attention? How do you get them to click that call to action? How do you get them to sign up for that account, purchase that item, or share that personal info as quick as possible? How to get them in the funnel? How to get them to stay there? How do you get them to buy, buy, buy?

Hard to believe, but there was a time when UX was a lot more about the user – helping them find some info, do a task, solve a problem… And I miss that.

Roman at the top, Kurt at the bottom

Friday, February 26, 2021

Web analytics is transforming user behavior from a puzzle to a mystery. (Jeff Sauro)

Aren’t numbers great? Personally, I’m a datahead from way back. Can’t get enough of ‘em. 

And they’re especially suited to my world of the web and user research. Hey, you’ve got real-world interaction; tons of data points; no facilitator or test bias; instant, real-time information …

The one thing that’s missing, though, is the why. Why did 32% of all prospects drop off at that point in the application process? Why are only 48.5% of users ever getting to checkout?  Why do only 2.36639% of site users ever go to page X? What are people doing when they’re spending that average 27.3544 seconds on page Y?

Now, that’s not to say that there won’t be plenty of ideas. It sometimes amazes me how open to conjecture, projection, and confirmation bias some numbers types (business folks, typically) can be in these situations.

I had a perfect example of this phenomenon just the other day. One of our web analytic types had put together an excellent presentation on my group’s online application process. He sliced and diced the data by date, time, user type, device, site behavior, application page … Heck, he might have even have had eye color and Zodiac sign in there somewhere. It was awesome.

At one point, though, he stopped and wondered about something. In particular, he was wondering why so many people would abandon the application at the BYB page. (This is the page, at the beginning of the application, where we tell users how long this will take, what they’ll need, and so on. "BYB" stands for "before you begin.") Not too surprisingly some business types jumped right in with some possibilities – all with different degrees of being half-baked, fully-baked, or not baked at all.

Luckily, I was listening in and could help everyone out. I often test our site’s product pages. Typically, I just have the user check out the product page and see if that product is “right for them.” 

One interesting thing I’ve found over the years, though, is that users in this situation often click on the Apply button (which, of course, takes them to the BYB page). They usually comment that they just wanted to see what the application process was like, or that they were looking for some bit of information that they couldn’t find on the product page.

The analytics guy thought that was really cool. The business types, on the other hand, have never been anywhere near as excited (they’ve heard this from me more than once).

I think at least he and I recognized that this is never an either/or situation. Quantitative and qualitative help inform each other. Results should always be triangulated, however you might do that. You really shouldn’t have one without the other.

Along with Jim Lewis, Jeff is one of the great numbers guys in the field of user research 


Monday, January 11, 2021

The arguments are so vicious because the stakes are so low. (Henry Kissinger)

For some reason or other, this always seems to raise its ugly head on internal projects. My experience with these is that everyone tends to think they’re an expert, there’s no natural chain of command, the people who tend to volunteer are often suck-ups and preeners … Add in the fact that no one’s going to pay attention to the end results anyway, and you’re all set!

Not too surprisingly, my first experience with this goes all the way back to grad school (the original quote was about academia, by the way). Now, that stuff really did amaze me. In fact, it’s probably why I don’t have a PhD at the end of my name, to be honest.

One of the great attractions about industry was that I didn’t have to worry too much about all that. Either the stakes were pretty high, or people simply weren’t that into fretting and drama, and just wanted to get something decent out the door.

At the same time, I happened to be very lucky in that I always seemed to find myself in situations where I was encouraged to sample the academic side of things. Conferences, papers, speaking engagements, guest lectures, organizational work were all encouraged. It was the best of both worlds. 

I also found that I was most attracted to the academic stuff that was only of the most practical nature. So, UXPA over CHI, the Journal of Usability Studies versus Proceedings of the IEEE, Jakob Nielsen before Don Norman …

Sometimes, though, even industry can turn a bit petty. Luckily, though, it seems to be mostly in those unusual situations, where the normal guardrails are not always in place. And in those situations, it’s always helpful to remind myself that it may not matter all that much, and that I can always save my energy for something that does.



Tuesday, January 5, 2021

Experience: that most brutal of teachers. But you learn, my God, do you learn. (C. S. Lewis)

I love being wrong. I just adore making mistakes. Especially if I can arrange to do that in front of a large crowd or a bunch of people that I look up to.

Yeah, right. Just like every other specimen of Homo sapiens out there, this is not exactly my favorite thing. There’s nothing in the world that will transform me into a petulant, defensive five-year-old quicker.

Now, this sort of thing will also certainly get my attention. But, heck, getting hit over the head with a hammer would do something very similar. That said, I can be pretty thick at times. So, probably not a bad idea, all things considered. 

And these are also the times when things really do sink in. And that’s not just because of the huge dent on the top of my head either. Now, they might take a while to totally sink in – and a lot of sensitive feelings to get over as well. But it really is pretty effective.

Now, I tend to be really terrible at it, but when experience is pointing something painful out to me, I do try to calm down, shut up, and take it in. Once again, I’m not always successful, and it certainly doesn’t happen instantaneously, but I’ll usually get there eventually.

And for you designers and developers and project team members out there, do know that user researchers get feedback too. Yup, we’re not just dumping on you.  ;^)

You’ll be happy to know that user researchers dump on each other as well – if they’re part of a well-functioning group, that is. We’ll also go directly to our clients and have them dump on us – once again, if we’re managed well. 

And, finally, know that experiential feedback is not just something for newbies. Now, the beginning of your career is ripe for this sort of thing, but do realize that the rest of your career will be far from immune. New tools, new methods, new users, new domains, new teams, new companies, new technology – all provide plenty of opportunities for experiential learning.

Learning is good. Learning can, however, be painful sometimes. Just hang in there though – you’ll learn lots.

Hint:  He was against it (technology, that is)


Friday, December 18, 2020

You don't have to please everyone – you just have to please the user. (Brenda Laurel)

 A design team is a team of many masters. More colloquially, pretty much everyone has a dog in the fight.

How it looks, what it says, does it make money, is it legal, will it meet the schedule, how hard will it be to build – these are all things that team members will be looking out for. 

Research is one of the few areas that really sees the project holistically. That said, research does, however, tend to focus on a single person. That person is pretty important though – the user.

Now, it is important to understand where your different team members are coming from. Your company is in business to make money. They also want to make money now rather than later. They’re also very interested in not losing money, especially by getting sued or fined. And whatever everybody else comes up with, somebody's going to actually have to build the darn thing.

When it comes down to it, though, somebody really needs to be there to stand up for the user. And, guess what? That’s you!

No one else is going to do it as well as you. Nobody else is going to spend as much time with these folks. Nobody’s going to get to know them as well. Nobody else is going to care about them as much as you do.

So, don’t worry too much about all the other stuff. They have their advocates, and their place at the table. Your job is to make sure that the user doesn’t get lost in the cracks. It happens! 

What the team doesn’t often realize is that making the user happy can help them reach their own goals. And, conversely, substituting their own goals for user goals can often blow up in their faces. Which reminds me of another great quote:

"If mama ain’t happy, ain’t nobody happy."


Brenda is known mostly as a video game designer, but actually was one of the early pioneers in UX


Monday, December 7, 2020

We must all face the choice between what is right and what is easy. (Albus Dumbledore)

This can mean oh-so-many things when it comes to UX, but let me focus on something that has come up on a couple of projects recently. It also seems to fit in well with what I see as a major limitation of the Agile methodology. Let me explain …

At least where I’ve been exposed to it, Agile seems very incremental – lots of little stuff. Now, that’s not a bad approach. It’s a lot easier to eat an elephant if you carve it up and consume it bit by bit.

One thing I’ve noticed in usability-testing these little bits, though, is that the user’s experience is almost always more along the lines of a five-course dinner, rather than the tiny little appetizer that we were addressing (and hoping they would focus on in the test).

You see, it’s really hard to give a user a task that focuses solely on a little, tiny bit of a much bigger process. Usually, you have to test that particular bit in a larger, overall context. Otherwise, the task simply isn’t going to make sense to them.

Say I want to get some feedback on a little widget that’s part of a trade ticket, what you fill out to buy or sell a stock (I do a lot of brokerage work). I can’t just have the user fiddle with that widget. For their interaction with the widget to truly make sense, the task is going to have to be something larger, something that they would really relate to and want to do – something, say, along the lines of buying a particular stock.

Now, that will allow us to really learn how tasty (or not) that particular appetizer was. But a lot of that will depend on the rest of the meal.  What, for example, if the appetizer was served last, or was twice as big as the entree, or simply did not go with anything else?  And don't forget we’re also going to be getting some very valuable comments about the soup course, or the salad, or what the heck happened to that entree? 

So, how do you address those other issues? In Agile theory, these would go into a backlog. (In practice, I’ve also seen them simply ignored, or go in a backlog that itself gets ignored). Boy, that almost seems a little too easy to me.

Why not simply address them here and now? Now, that would be harder. But I also think it’s doing what’s right.

Think about it if you were running a restaurant. Wouldn’t you just bring out the entree? If it entrĂ©e was cold, wouldn’t you just go warm it up? I'm not sure any customer would be happy with having it put in a backlog and fixed later, at the restaurant's discretion.

For the user – and for me, as a user researcher – the user experience is pretty holistic. Holistic, though, is probably always going to be a little (okay, a lot) harder. Now, does Agile really reflect that?